Learn while play with Curio AR: Play Curio

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(PowerKorea) If we point out some of the key words of advanced technologies, they are big data, artificial intelligence, augmented reality and virtual reality. While the venture-spirited enterprisers are leading the way, many edu tech companies are joining the wave with creative contents and tools for children and students to grow their imaginations. 

Play Curio is a South Korean edu tech company specialized in playing tools. The flash cards of the AI play series is connected to smartphone to realize augmented reality with contents combined both traditional and new. The app of smartphone recognizes 64 animals on the flash cards and makes them look like real ones like hologram. 

The crying sounds of the animals are as perfectly realized as their appearances and movements. Users can reorganize these animals into their own preference and purposes to create one’s own animal zoo. The sizes of the animals are as real as they are. With explosive reviews and respond, Lee Sang-jun, CEO of Play Curio, is to add 32 kinds of sea lives, reptiles and amphibians to the existing 64 animals.

The math play contents Curio Math Math teaches children principle of math through storytelling. The Curio World Map uses 112 cards to learn about the world on smartphone from location and history to culture, nature, industry and economy. The learned knowledge is checked by a quiz show hosted by the character Curio and Rio. The Phonics Pop helps users learn pronunciation of the alphabet and the words easy and fun with 100 picture vocabulary cards. A card put in front of smartphone camera creates the sound of the word with movement of the picture. 

The Dictionary Pop, which won the infant category at the 2019 Korea Best New Products Awards, uses augmented reality for users to learn Korean, English and Chinses with 100 moving picture vocabulary cards with sound. Users can also learn three languages simultaneously. 

CEO Lee worked for EBS and KBS as a children program PD and started to have interest in digital contents from 2009. He developed his own ideas by shifting offline teaching materials to digital and eventually opened Play Curio. He won the grand prize at the Digital Innovation 2020. 

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