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Raise the Republic of Korea's game as the global game 

CEO Lee Il-su of DeNA Seoul 

                     


The sales in the first quarter of games this year was counted as 23 trillion and 158.9 billion won. It has increased by 6.4% compared to the same period last year,  

unlike the global economic recession, the game industry has been triumphantly  keeping on rolling. But look closely, and this growth has been led by a large game company, and small developers are still struggling. The phenomenon of the rich-get-richer and the poor-get-poorer is getting bigger in the gaming market. Announcing the game developer in Korea to the world,  CEO Lee Il-su of DeNA Seoul is creating a 'game Hallyu', who we met and conducted the Interview. 



Fit the characteristics of the Korea market, DeNA Seoul

  DeNA is headquartered in Japan, which has operated as well as mobile games and  E-Commerce, Travel, Education and  a professional baseball team and is quite large in size. Each time Yokohama DeNA BayStars professional baseball team records a home run, DeNA donates one solar light, and in conjunction with a non-profit relief organization Save the Children Each time you play YouTube videos. It is known for its social enterprise in Japan, such as donating 1 yen to midwives in very high neonatal mortality in Myanmar due to poor power supply matters. In the mobile game market, it entered the South Korea market in 2011, and made Daum mobage of mobile game platform in partnership with Daum Communications. It had service famous mobile game of Japan mainly early stage. However, through collaboration with local developers, has now entered into foreign and domestic as well. Climbing a representative seat in 2013 DeNA Seoul, CEO Lee Korean from Japan,  according to the characteristics of the Korean market, improved the constitution of the company. Because of that company, headquartered in Japan, it was difficult to obtain the trust of domestic developers. Among the meantime entered the country of the foreign-based publishing companies, many companies do not adapt to the Korean market and have given up in the middle of the business. "The representative corporate culture of DeNA is the challenge spirit, and with the active dialogue with the developer through the challenge spirit, I could give confidence to them through the publishing overseas performance of existing DeNA, he said.  DeNA is a global company and hss already been a successful expansion in Japan, China, the United States markets. With optimized platform and know-how around the countries, it offers a lot of help in overseas domestic developers. 




Achieved Google Play Top Free Apps No. 1

  After sitting in a representative position on DeNA Seoul representative, with  started marketing of more active than before. With the 'millionaire puzzle travel for Kakao' releasing it in 10 days the company recorded it No. 1 on Google Play Top Free and the new popular free No. 1. The Phoenix Games has developed a fragrance version of South Korea and DeNA Seoul is in charge of publishing the game. Of course the fun of the game itself, but the biggest reason for achieving No. 1, the marketing conducted by DeNA Seoul played a major role. The station aired a TV CF with the singer Seo Ingook hired as models. Speaking to an existing game concept comedy or CF an sexy codes appearing mainstream exposure, but  DeNA Seoul  with the refinement or luxury to rock the mind of women in Republic of Korea. it selected the differentiation and was effective with it. The game developers hope that they want to inform the games to a lot of people created by themselves and people enjoy the game. But they do not have the know how to promote and do not have the enough capacity to handle the enormous Publicity.   Services provided properly by him, and he catches a good point of difficult point of domestic game companies.  He launched the 'national team Tteok-bokki for Kakao' with the cooperation with the famous rice cake franchises 'national team Tteok-bokki' and developers 'Nuri Joey'. Away from the stereotypical traditional framework in which they pop up a banner on the game screen, it is a new attempt made ??in the name of the game franchise brands. Through this project, beyond the role of a game publishing and distribution to promote, and through collaboration, it has developed by the company which serves as a companion to each other as equal and mutually beneficial relationship developer. The developers progressing the joint development with DeNA Seoul are now Phoenix Games, Ceci soft, Nuri Joy Joey, East Interactive, it is supporting the development costs for the domestic market and the global market. And they are generously sharing the know-how of the local marketing with DeNA. He states aspirations that "he want the firms to knock on DeNA Seoul if they have difficulty in advancing to the world he  wants to create a Win-Win relationship, growing and looking for an answer together."




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